using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using TomShane.Neoforce.Controls;
using Core;
using Slock.Components;
using Slock.Generation;
using Core.Input;
using Core.Data;
using Slock;

namespace SLock_Client
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : SLockEngineGame
    {
        public Game1()
        {
        }
    }
}
